Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: BreakDown Date: Sat, 8 Sep 2001 17:29:21 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <9ndh5t$e5h4@www.netyaroze-europe.com> NNTP-Posting-Host: host217-35-2-177.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Hi there, I've working on this for the last few weeks and all WAS going well, but me being me I've run into a bug i can't find what-so-ever. Now, I'm sure your all going to have a go at me for copying games other members have made, maybe your now, but i got the idea at the end of year 10 (just over a year ago) from the shockwave site, a game called delierium.. i think Anyway, The gamecode it's self, apart from 1.this bug, 2. Lack of enemy types, 3. end of game code, if almost done but I'm extremely confussed. When you reach level 6, on killing all the enemies the level doesn't end, you just sit there. If you count how many enemies you kill and how many should attack you, you are one short, where this enemie runs too is a mystery, as it is impossible to get lost off the screen as they wrap. Also, and this could be connected is that the 'spinning' enemies occationally disapear without being shot, and just as rarely reappear later. The game can be found here: http://www.netyaroze-europe.com/~chrisw/ftp/BreakDown.zip And the code (without other peoples routines, [cheers john for them]) here: http://www.netyaroze-europe.com/~chrisw/ftp/BD%20-%20Source.zip Thanks, Chris