Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: BreakDown Date: 14 Sep 2001 22:19:13 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 50 Message-ID: <01c13ca2$c8f5b940$d21fe4d5@pal-s-omnibook> References: <9ndh5t$e5h4@www.netyaroze-europe.com> <01c13c3e$3fa37380$LocalHost@pal-s-omnibook> <9nqrr3$2qp7@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-2-31-101.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 > I dont know sound fx yet, but they are deffenatly needed They are very simple to use, the only difficult part to my mind is understanding the .def file (which I have yet to dig into)... You should be able to get a beep playing quickly if you look at other people's source code. Definitely worth it. > I know what you meen by the flat ending of levels, they just end and another > starts.. what could i put in there thats easy? This is not easy... Maybe by setting the pace of incoming enemies during a level from very slow to frantic (so that each level begins quietly, as in Robot Ron)? > And is the a better what of showing the damage? I'm concidereing smoke for > the holes but im working on the basics first =) Actually I did not mean that the graphics did not fit, but rather that I'd prefer two/three hit points to five/six/more. But again, this is a matter of taste. There are shoot'em-ups in which you get instantly killed by any enemy shot, and others in which you can take N amount of damage per life. Also, maybe a break when you're hit would improve the pace of the game (eg enemy attack slowdown like in game&watches or restart the level which is ok as levels are short). > The angle gets more acurate as you collect the (green) speed powerups, it > starts off odd because of the int rounding errors. Ooops, I failed to notice that. > If you get enough green powerups you can shoot more than one, you just have > to find them ;) ...and that :o >a new variable for the dead/alive testing would perobably be better Definitely. (if I can afford to give my advice) > in general the letters mean _t = type _b = behaviour _a = angle urm, cant > remember the others ...this is not a good sign ;) pal