Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Misc NY short questions Date: 14 Sep 2001 22:19:15 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <01c13ca4$9bf03b80$d21fe4d5@pal-s-omnibook> References: <01c13c3f$cf776880$LocalHost@pal-s-omnibook> <9nqf76$2qp3@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-2-31-101.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Wow, thanks Alex, this could not be made clearer! Alex Herbert wrote in article <9nqf76$2qp3@www.netyaroze-europe.com>... > I understand your thinking that a 16-bit sprite should be faster than > 4/8-bit ones, and you'd be right if it wasn't for the GPU's texture cache > and CLUT cache. I see... I had not thought about when the conversion to 16bit happened...