Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: BreakDown Date: Sat, 15 Sep 2001 14:02:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <9nvjlt$d5t1@www.netyaroze-europe.com> References: <9ndh5t$e5h4@www.netyaroze-europe.com> <01c13c3e$3fa37380$LocalHost@pal-s-omnibook> <9nqrr3$2qp7@www.netyaroze-europe.com> <01c13ca2$c8f5b940$d21fe4d5@pal-s-omnibook> NNTP-Posting-Host: host217-35-15-134.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 in general the letters mean _t = type _b = behaviour _a = angle urm, cant remember the others ...this is not a good sign ;) lol, when i saod i didnt remember i meant i couldnt remember what others there were, no i have the code on me heres the complete list =) int bot_y : y coord int bot_x : x coord int bot_a : active/angle int bot_b : behaviour type (enemy type) int bot_h : health int bot_t : .... ok, you've stumpped me on this 1... i dont think i use it 4 anything yet! It seems to be initialised at the start and re-set if the enemy is not active/level ends... but otherwise it has no use. So form now on its the active tester! :)