Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Misc NY short questions Date: Sat, 15 Sep 2001 15:37:09 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <9nvpch$d5t3@www.netyaroze-europe.com> References: <01c13c3f$cf776880$LocalHost@pal-s-omnibook> NNTP-Posting-Host: du-026-0232.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 It's much faster to keep your textures within the following dimensions as they fit in the texture cache and only need to be read from VRAM once. Furthemore, drawing all polygons with the same texture in sequence is advantagous. 4-bit 64x64 max 8-bit 32x64 max 16-bit 32x32 max As for speeds, it shouldn't be too hard to set up a test program with textures at different bit levels. Then time how long it takes to display, say, a thousand of each. -Ben "pal" wrote in message news:01c13c3f$cf776880$LocalHost@pal-s-omnibook... Ok here are a few questions for NY gurus :) Why does GetTPage need the semi-transparency rate? How to poke in VRam (other than Load/StoreImage: I just want to poke a byte/w/dw, hopefully quicker than by drawing a line/box/sprite)? Are 16bit sprites faster than 8/4bit ones? (I think they should because they do not use a palette) pal