Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.freetalk.english Subject: Re: projects coming soon... Date: Thu, 27 Sep 2001 11:58:10 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <3BB30642.7A88734A@127.0.0.1> References: <9oav5b$p1n2@www.netyaroze-europe.com> <3BB1DF76.4AB5574C@127.0.0.1> <9osp39$lf08@www.netyaroze-europe.com> NNTP-Posting-Host: 193.95.179.11 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.72 [en] (Windows NT 5.0; I) X-Accept-Language: en Matt Verran wrote: > Excellent, good luck with both projects. I started a 3d update of 2600 > Combat a while back, but only half finished the plane game before moving > onto other stuff. There's a real need for an update so you can sit down and > simply blast a mate away :) :O) I've mainly concentrated on the tank games, whilst mulling over the 'how to improve the planes' question in the back of my head. The main question being the screen wrap around, and how that translates to a 3D space. I want it to have the same range of view points the 3D tanks have - an 'umpire' view, basically a 3d view of the whole arena/sky. A pilot's view, so you can see the front of the plane/tank and whats ahead of you. And the 'classic' view, so for the tanks this is a basic overhead, and for the planes it would be a 2D sky view, with screen wrap. I supppose I could surround the sky area with some 'fogging', and do the wrap once the planes are fogged out, I'll have to try that out, and see what it looks like to play. I'd be interested in hearing your ideas about it. M.