Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Jon@surfed.to)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Obligator Date: Fri, 12 Oct 2001 17:28:13 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <9q75kg$f8g3@www.netyaroze-europe.com> References: <9q1ru5$81i1@www.netyaroze-europe.com> <9q5je8$b435@www.netyaroze-europe.com> <9q6kgm$f8g1@www.netyaroze-europe.com> <9q70mo$f8g2@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-118-31.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Hello Peter I've refreshed the PAL version now. Thanks for telling me about it. > Would it be possible to implement an easier control system? > Like have the left stick control the player's pitch, spinning > the player about his centre, and the right stick control direction movement. ...I may well have an alternative control system that you can select on the menu (and your suggestion is already brewing somewhere at the back of my mind). However I think the default control system will be something like it is currently (although a bit less touchy with the analogue sticks). I don't think I could get away with these type of controls on a commercial game .... but if I manage to get it on the OPM disc the people playing it will have gotten the game as a kind-of free-bee so it's an opportunity to get people to try something a bit more tricky and not so cushy. I imagine it would be the kind of thing some people would give-up on the first time they tried it, but then on some long dark winter night when they are lost for mental stimilation they might think: "perhaps I'll go back to that weird game on that OPM disc and see if I can figure-out those damn controls." Also if I get it on the OPM disc it'll have all the developers menus and extra technical stats available as a hidden option for people interested in programming. Cheers, Jon