Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Help Plz! Date: Sat, 13 Oct 2001 16:50:45 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <9q9o9i$k5l3@www.netyaroze-europe.com> References: <9q9gav$k5l2@www.netyaroze-europe.com> NNTP-Posting-Host: du-028-0236.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Hi Chris, Had a look at the code and it looks, at least to me, as though you're trying to upload a compressed TIM into VRAM. It's crashing on GsGetTimInfo when trying to read the TIZ data. Presumably you need to decompress that first to get TIM data... -Ben "Chris Wallace" wrote in message news:9q9gav$k5l2@www.netyaroze-europe.com... Hi there people! I ran in to a few gfx probs recently and decided to properly sort my graphics in memory. The zip (http://www.netyaroze-europe.com/~chrisw/ftp/0BreakDown.zip) contains everything apart from the BMP's. The code has two #define blocks, one with the the gfx in TIM format, the other in TIZ. By default it is on the TIM's currently but to change it to TIZ you just have to switch all the ReadTIM 's for ReadTIZ in sprites.h and swich in auto.sio BreakTIM.dat to BreakDown.dat. The debugger just hits some error I don't recognise and I can't use siocons, minicons or PSComm without errors on the actual downloading. Can some1 tell me whats going wrong? As i always seem to get these sort of bugs and I never know how to fix them :( :( :( Cheers, Chris