Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D-engine Date: Fri, 01 May 1998 17:58:54 -0700 Organization: SCEA News Server Lines: 23 Message-ID: <354A6FCE.D8F43A23@sinclair.net> References: <1d8brzw.l6sztmb5ugsgN@a1-88-137.a1.nl> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Unfortunately, to texture it would take a heck of a lot of work - first you would have to find the exact shapes/sizes of the polygons, then cut the picture into those shapes and apply them, one by one, to the correct polygon. A decent model with a couple hundred polygons or more would take f-o-r-e-v-e-r to do this. Does anyone have a program that'll wrap a texture around a sphere, cylinder, or whatnot? > If you have a file containing the 3D info, and you can convert it to a > DXF file (AutoCAD, I think) you can then convert it to an RSD file > with DXF2RSD, colour it in or texture it with RSDTOOL, and then view > it on the PSX with RSDVIEW (or is it RSDV - I'm at work and can't > remember). > > No coding involved. > > -- > Toby. -- - Dreamwriter Dragon dreamer@sinclair.net -==UDIC==-