Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: Best console games... Date: Fri, 01 May 1998 18:32:59 -0700 Organization: SCEA News Server Lines: 35 Message-ID: <354A77CB.91D6719C@sinclair.net> References: <3549C8BA.338@saqnet.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) First off, Final Fantasy VII. Yeah, it was hyped a lot, but who cares? As it was an RPG, the story was the most important part, and it had such a cool epic storyline, with comedy, drama, action, adventure, even romance. Not to mention the cool gameplay, the hugeness of the game, rad music, massive number of optional things, etc... The FMV's were icing on the cake; they were beautiful, but the game would have been just as fun without them. The ending kinda sucked (storyline-wise), but oh well. Then we come to NiGHTS for Saturn - now that was a rad game, I would consider it its own genre. It had great music, graphics, and control, but the best part about it was - the gameplay! Innovative and unique, it soon had me wishing I could fly. And with the analogue controller, it really gives you a feeling of control. Also cool was the story, played out in the 2 intro FMV's, 2 mini endings, and the full ending. It didn't have to use a lot of words to show what was going on. And finally, Mario 64. That game started a new genre, the 3d platformer, and did it with style. It was truly the first game in a genre that couldn't exist on 16-bit machines. The use of the analogue controller was perfect, the graphics were wonderful, and it had some great musical points in it as well. It gets a little tedious trying to get all coins in each level, but that isn't really necessary for the enjoyment of the game. This game was one thing: Fun. Runners up: Parappa (too short), Castlevania: Symphony of the Night (I'm more into RPG's), Waverace 64 (just barely overtopped by Mario). I almost said Super Dodgeball for NES, as only 16-bit was excluded, but I figured I would be beaten with a wet noodle if I did. -- - Dreamwriter Dragon dreamer@sinclair.net -==UDIC==-