Path: chuka.playstation.co.uk!news From: "James Rutherford" Newsgroups: scee.yaroze.freetalk.english Subject: Re: chat Date: Wed, 7 Nov 2001 13:55:33 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <9sbepp$sel2@www.netyaroze-europe.com> References: <9rp5s3$8im1@www.netyaroze-europe.com> <9rq58q$bqo1@www.netyaroze-europe.com> <9rq6cv$bqo2@www.netyaroze-europe.com> <9s42ct$iag1@www.netyaroze-europe.com> <9s5tsa$mnh1@www.netyaroze-europe.com> NNTP-Posting-Host: icarus.reflectionsinteractive.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 "Matt Verran" wrote in message news:9s5tsa$mnh1@www.netyaroze-europe.com... > When the furniture is in there i'll be attempting to make two sections, > techie and general or something like that. How about formation dancing vs. rocking in the corner :) > Nice pixelperfect appearance by the way, never played Captive but I'm > tempted now :) (Edge pg98 this month) Thanks, they cut it down (my fault for going over word limit). Unfortunately for me, they cut out the bit that made it all make sense - about me being captive to this game [unbutchered below]. Ah well ;) --- [Captive / Mindscape International] The year is 1991. FTL's Dungeon Master looked impressive but hocus pocus did nothing for me. Captive was different. One captive in a room with his virtual briefcase, controlling four droids for a daring futuristic jail-break. So far so good. The game booted up, the briefcase opened and I was commander of my mercenary team armed with a polygon space-map. I landed on some planets, hunted around and slapped some wild dinosaurs - I found no hint of the lush interiors the screenshots depicted. Unlike most, I read instructions. Thoroughly. They did not help. The game went back in the box, the box to the cupboard and I went back to the games I knew. End of story. Almost. One week later I opened the briefcase again. Almost by chance, I landed in the correct place, found the correct clue and the rest was freedom-fighting history. I was one captive in a room with his virtual briefcase. I became totally absorbed - I forgot there was a real world out there. I kept notes. I tried to crack secrets. I discovered that a droid's name influenced its stats. The best name? I never found out. Stats were accessible, intriguing but not overbearing. Perfect. After weeks of remote pacing, I prepared myself for the ultimate encounter - a door between me and a very small room. I prodded the door to reveal one captive in a room with his virtual briefcase. He leapt up. Startled, I shot him. RATT, you win again.