Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: BackGround Scrolling Date: Tue, 20 Nov 2001 17:28:25 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <3BFA92B9.4B11D2C5@peregrine.com> References: <9tbtep$iq5@www.netyaroze-europe.com> NNTP-Posting-Host: 194.207.193.63 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Hi Greg I did a tutorial a while ago about how to use the Sony GsBG functions: http://www.netyaroze-europe.com/~partinga Sorry, its not very well written, but there is source code that you can play with. For Gravity Girl however, I ditched the supplied GsBG stuff (except for the nebula-ish background) and wrote my own background drawing routine using GsSPRITE, because I wanted all the scaling/rotation functions that the fixed background handler does not support, even though the green book says there are scale/rotation values for GsBG, Sony did not supply a version of the background handler that supported this :( [speaking of Gravity Girl, i'm still working on it guys :) I had to redo the handling because I changed my map block sizes from 32*32 to 64*64 and this messed up the parallax/handling, grr! Just getting the girl to run around now!] Hope this helps Andy Greg Cook wrote: > > Does anyone know any good links for examples of how to do a Tiled background > thats larger than the width of the screen? eg an RPG game world. Ive been > through most of the yaroze archives and the members sites i think, didnt > find muc info on that though. > > Id like to experiment with getting a Tiled World up and running, that has > the effect of scrolling when you walk off the edge of the current screen.. > > Thanks alot, i hope you all dont mind some of the old questions being asked > again.. > > Greg