Path: chuka.playstation.co.uk!news From: "Greg Cook" Newsgroups: scee.yaroze.freetalk.english Subject: Re: BackGround Scrolling Date: Wed, 21 Nov 2001 09:39:05 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 55 Message-ID: <9teeq3$4q113@www.netyaroze-europe.com> References: <9tbtep$iq5@www.netyaroze-europe.com> <3BFA92B9.4B11D2C5@peregrine.com> NNTP-Posting-Host: 202.37.124.253 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Cheers Andy, ive been going over the sony gear, but another tutorial is a big help.. Look forward to the latest version of Gravity Girl aswell! "Andrew Partington" wrote in message news:3BFA92B9.4B11D2C5@peregrine.com... > Hi Greg > > I did a tutorial a while ago about how to use the Sony GsBG functions: > > http://www.netyaroze-europe.com/~partinga > > Sorry, its not very well written, but there is source code that you can > play with. > > For Gravity Girl however, I ditched the supplied GsBG stuff (except for > the nebula-ish background) and wrote my own background drawing routine > using GsSPRITE, because I wanted all the scaling/rotation functions that > the fixed background handler does not support, even though the green > book says there are scale/rotation values for GsBG, Sony did not supply > a version of the background handler that supported this :( > > [speaking of Gravity Girl, i'm still working on it guys :) I had to > redo the handling because I changed my map block sizes from 32*32 to > 64*64 and this messed up the parallax/handling, grr! Just getting the > girl to run around now!] > > > Hope this helps > > Andy > > > Greg Cook wrote: > > > > Does anyone know any good links for examples of how to do a Tiled background > > thats larger than the width of the screen? eg an RPG game world. Ive been > > through most of the yaroze archives and the members sites i think, didnt > > find muc info on that though. > > > > Id like to experiment with getting a Tiled World up and running, that has > > the effect of scrolling when you walk off the edge of the current screen.. > > > > Thanks alot, i hope you all dont mind some of the old questions being asked > > again.. > > > > Greg