Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Newbie needs basic help Date: 21 Nov 2001 00:13:04 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <01c17220$9048e1e0$b01de4d5@pal-s-omnibook> References: <9t4jt2$ob41@www.netyaroze-europe.com> <01c16fc2$8b592ba0$2f3be4d5@pal-s-omnibook> <9t76in$ob42@www.netyaroze-europe.com> <9tb0qt$iq1@www.netyaroze-europe.com> <01c171b1$2115a020$2d2c1bd4@pal-s-omnibook> <9tdogl$4q11@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-2-29-176.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Wow, thank you very much for this comprehensive answer Alex. Things are much clearer to me now. I conclude that it should be possible to directly write the GPU packets, and gain much time and some memory (no copy/conversion, and in some cases no reinsertion of objects in the packets list). Did anybody try that? Maybe this is detailed in the file you attached, I'll read it thoroughly as soon as I have some time. pal