Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: CW code generation differences on Intel/AMD?? Date: Thu, 22 Nov 2001 11:13:45 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <3BFCDDE9.AC885249@peregrine.com> References: <3BFA9BE1.810576C8@peregrine.com> <9tgdln$4q118@www.netyaroze-europe.com> <9tgo8m$4q119@www.netyaroze-europe.com> NNTP-Posting-Host: 194.207.193.51 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Hi all I tried the patch and it doesn't fix it... :( I backed up the project from the Intel machine on Sunday complete with .pxe that was build on it, so I was able to do a couple of comparisons (i'll have to wait until the weekend until I build it again on that machine though) When I extracted the source etc, and just ran the .pxe without recompiling it on the AMD, I could exit fine in most cases (sometimes theres a bug where it WILL freeze, but I think thats to do with me being lazy and not clamping my map scroll values, it happened occasionally with previous versions if you played it long enough). The .pxe was 0x9000 bytes in length according to siocons, BUT the scanner was not being displayed for some reason... When I recompiled it with the AMD (same settings as on the other machine), the length of the .pxe was longer, and it locked up on exit as I suspected it would, but the scanner was working fine! No source code changes were made. I tried completely removing the scanner code (assuming it was the culprit somehow) - no joy. None of this is really a problem, I can just drop the optimisation level down to 2 and exit OK, its just strange that the code seems to be being built differently... unless its my code getting a bit wobbly! Would it affect the chances of GG appearing on the OPSM coverdisk if it didn't allow you to exit back to the coverdisk's menu? [as in lacking a menu option to let you exit, rather than just crash people's PlayStations for them :)] In which case it IS a problem and i'll be sticking to the P120! Cheers guys Andy Chris Wallace wrote: > > When I was using Siocons to run CW pxe files it went back to the CIP screen > fine, but never through PScomUtil. > However, I can't use siocons at all with WinXP. (or with ME for that matter) > So I couldnt compare the Athlon with the Pentium anyway.. =\