Path: chuka.playstation.co.uk!news From: "Peter Armstrong" Newsgroups: scee.yaroze.freetalk.english Subject: Re: CW code generation differences on Intel/AMD?? Date: Thu, 22 Nov 2001 13:12:00 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 70 Message-ID: <9tits4$83m3@www.netyaroze-europe.com> References: <3BFA9BE1.810576C8@peregrine.com> <9tgdln$4q118@www.netyaroze-europe.com> <9tgo8m$4q119@www.netyaroze-europe.com> <3BFCDDE9.AC885249@peregrine.com> NNTP-Posting-Host: modem-44.amrod.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-Mimeole: Produced By Microsoft MimeOLE V5.50.4133.2400 Which CW patch did you try, there are two for the Release 2 disc. The first updates a couple of compiler and linker dll's, the second updates the IDE and PSComUtil. I've just added the first patch to CW and now the program I was trying is exiting fine at optimization level 4. In case you haven't got the patch it's available at ftp://ftp.metrowerks.com/pub/updates/CWPSNY2/ny_update.exe I don't use this patch myself as it causes problems seeing local variables in the debugger. HTH, Peter "Andrew Partington" wrote in message news:3BFCDDE9.AC885249@peregrine.com... > Hi all > > I tried the patch and it doesn't fix it... :( > > I backed up the project from the Intel machine on Sunday complete with > .pxe that was build on it, so I was able to do a couple of comparisons > (i'll have to wait until the weekend until I build it again on that > machine though) > > When I extracted the source etc, and just ran the .pxe without > recompiling it on the AMD, I could exit fine in most cases (sometimes > theres a bug where it WILL freeze, but I think thats to do with me being > lazy and not clamping my map scroll values, it happened occasionally > with previous versions if you played it long enough). The .pxe was > 0x9000 bytes in length according to siocons, BUT the scanner was not > being displayed for some reason... > > When I recompiled it with the AMD (same settings as on the other > machine), the length of the .pxe was longer, and it locked up on exit as > I suspected it would, but the scanner was working fine! No source code > changes were made. > > I tried completely removing the scanner code (assuming it was the > culprit somehow) - no joy. > > None of this is really a problem, I can just drop the optimisation level > down to 2 and exit OK, its just strange that the code seems to be being > built differently... unless its my code getting a bit wobbly! > > Would it affect the chances of GG appearing on the OPSM coverdisk if it > didn't allow you to exit back to the coverdisk's menu? [as in lacking a > menu option to let you exit, rather than just crash people's > PlayStations for them :)] In which case it IS a problem and i'll be > sticking to the P120! > > Cheers guys > > > Andy > > > Chris Wallace wrote: > > > > When I was using Siocons to run CW pxe files it went back to the CIP screen > > fine, but never through PScomUtil. > > However, I can't use siocons at all with WinXP. (or with ME for that matter) > > So I couldnt compare the Athlon with the Pentium anyway.. =\