Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Forums Date: 26 Nov 2001 14:01:51 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 62 Message-ID: <01c17682$229990c0$LocalHost@pal-s-omnibook> References: <9tj9d4$83m4@www.netyaroze-europe.com> <3bfd9157.604793366@www.netyaroze-europe.com> <01c173f7$de4402c0$652d1bd4@pal-s-omnibook> <9tmasm$dq98@www.netyaroze-europe.com> <01c1746f$900dcd20$7c38e4d5@pal-s-omnibook> <9tml7p$dq914@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-5-45-26.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Hi Marc, I'm not sure I understand what you mean here... it sounds like what I said was not nice to Yarozescene in some way. I admit my message does not mention that the Yarozescene message board already is the ideal place, and that the Yarozescene site, mentionned in games, links to the board, and offers screenshots, news etc. But my point was that the benefits of the thing (and mainly the forum) should be explicitly emphasized in our games. Just the logo and url aren't enough to me - I'll have a look when I'm stuck in Rocks'n'Gems, but that's all. Maybe I'm wrong, but as a casual Opsm reader I wouldn't expect Yarozescene to be very different from a professional developper site, where you don't get to chat with Miyamoto in a forum, only with other players. I have no clue about how Opsm presents the Yaroze games (I don't get uk opsm here), but I'm not sure that 'users' get to know what's the spirit behind that, that they can actually come and discuss with the authors. I think a bit of explanation would be welcome, possibly on the intro logo screen, something like 'the author of this game is a nice person just like you and he'd love to hear your thoughts about this game he made with just a PC and a black PSX. There's a NY-dedicated website where you can get info about current and past projects by all Yarozers, at www.yarozescene.co.uk. There you'll find news and previews, and a message board where you can meet all NY users and chat about their games, live.' Also, I think that the message board could be made more prominent at the Yarozescene site, in order to invite feedback and to give users the feeling that we share something. Sometimes I had something to say to a Yarozer about his game after playing it, but going through an email process was too much for my lazyness. Later I could not bother finding back the email address (yes, I know I'm very bad)... The current situation encourages emailing rather than posting to the msg board, which not only is less easy, but also doesn't lead to public discussion, archives etc. Importantly too, some discussions that we have here should be moved there to my mind. It'd also be worth thinking about a split of the forum in two, ng backup and public. Don't get me wrong, I do appreciate what you are doing with Yarozescene and am very happy that you take the time to maintain and update it (and I felt honored when I noticed a screenshot of Invs there!). You're obviously doing many things right, and for my part I do talk much more than I act :) . pal Marc Lambert wrote in article <9tml7p$dq914@www.netyaroze-europe.com>... > Well, I've been contacted by someone who wanted to make box art from our > games, Matt Verran has been mailed many times by people wanted R'n'G cheats, > plus the members of darkhex gained employment indirectly from the > Yarozescene, so we must be doing something right! > > MattV has supplied us with a great logo to use in our games to direct people > to the site and the messageboard, if the OPM games from now on feature this > logo it should help keep the Yaroze interest alive :-)