Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Hey all! Date: Tue, 18 Dec 2001 10:50:51 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <3C1F1F8B.753790C6@peregrine.com> References: <9vklpa$4234@www.netyaroze-europe.com> NNTP-Posting-Host: 194.207.193.91 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Max wrote: >Anyway, I > looked at all the messages and noticed one about codewarrior and the > patches, am I right in understanding that there are two and the first one > resolves some problems with running AMD machines and level 4 optimisation? > whereas the second is only an update to the PSComUtil and the IDE interface? > Yeah, thats pretty much the situation with the patches. I don't think that the patch was a fix specifically for AMD machines though, just a general CW patch. The reason I thought it was an AMD issue is because that was the 1st time for me to do anything with one (i'd been using pentiums up until that point), it just turned out that I had kept my old PC updated with the latest patches while my old desktop was just lying around not getting used much, so it wasn't getting updated. When I swapped the drives over I forgot about this and thought it was a hardware issue, duh!! :) Since I have installed the patch I can now exit cleanly back to the brick screen with level 4 optimisation on, which definitely makes a difference in GG [>240 VSyncs down to around 140 in the worst case :)]. But unfortunately it doesn't fix the assembler - CW doesn't seem to recognise some of the opcodes that the debugger shows you, and as for labels, forget it :( [unless of course I am using it wrong, always a possibility :)] Andy