Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Hey all! Date: Tue, 18 Dec 2001 13:11:17 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <3C1F4075.C94D812E@peregrine.com> References: <9vklpa$4234@www.netyaroze-europe.com> <3C1F1F8B.753790C6@peregrine.com> <9vncvp$4238@www.netyaroze-europe.com> NNTP-Posting-Host: 194.207.193.91 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Hi Max When I installed these patches I reinstalled CW from scratch beforehand. Apparently there is a certain order in which you have to apply the patches - I *think* you install the IDE/debugger patch after the first one, although I couldn't swear to that in court :) If you are using PSComUtil, then it doesn't exit back to the brick screen like siocons does after your program has terminated. I think that it will still let you upload programs/data though even though it looks like its hung. I seem to remember some menu option somewhere saying reconnect or reset or something, and some sort of text output somewhere telling you the connection status? I'm not 100% sure about that either though (I personally use CW/siocons and avoid PSComUtil like the plague, but then again i'm still running win98!) Andy Max wrote: > > I am getting the same problems now, I have an AMD and when running a > Codewarrior .pse file it > freezes upon exit. I have tried first the first patch then the second then > both together and not one of the > combinations seems to work, I have no optimisation as I'm still operating in > debug... > > Any answers, clues? > > Max > > > Yeah, thats pretty much the situation with the patches. I don't think > > that the patch was a fix specifically for AMD machines though, just a > > general CW patch. The reason I thought it was an AMD issue is because > > that was the 1st time for me to do anything with one (i'd been using > > pentiums up until that point), it just turned out that I had kept my old > > PC updated with the latest patches while my old desktop was just lying > > around not getting used much, so it wasn't getting updated. When I > > swapped the drives over I forgot about this and thought it was a > > hardware issue, duh!! :) > > > > Since I have installed the patch I can now exit cleanly back to the > > brick screen with level 4 optimisation on, which definitely makes a > > difference in GG [>240 VSyncs down to around 140 in the worst case :)]. > > But unfortunately it doesn't fix the assembler - CW doesn't seem to > > recognise some of the opcodes that the debugger shows you, and as for > > labels, forget it :( [unless of course I am using it wrong, always a > > possibility :)] > > > > Andy