Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Work in progress: Breach Date: Sun, 30 Dec 2001 15:13:12 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: References: <9vikr3$4232@www.netyaroze-europe.com> NNTP-Posting-Host: du-024-0134.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Thanks Matt, - The game is meant to be quite dark, tho I hope it's not actually making the game harder. The level in the demo is also the darkest. The water level is a bit brighter. - The enemy movement is still pretty basic. There will be some fodder types and slower ones that require multiple hits. And some other stuff even I don't know about yet. - The 'weapon gimmick', as you put it, will be in the form of a special power bar. Special weapons can be bought in the shop and use up power when used. The best part, I think, is unleashing all four at once on the end of level bosses. Power can be regained by collecting energy pods from destroyed enemies. When the power bar is full, the energy will then be added to your shield. I hope this works out okay in practice :) Cheers, -Ben "Matt Verran" wrote in message news:a07kba$ke71@www.netyaroze-europe.com... Looking great Ben, top graphics and sound once again. Just a few ideas: - Maybe its a little too dark? Could be my telly hadn't warmed up properly after its rest while I was in Hull. - The enemies move very fast, could possibly do with a few slower patterns for the multi-shot enemies? - Maybe a needs a special powerup or weapon gimmick, like Radiant Silvergun's bullet absorbtion, Ikaruga's light/dark switching or Bangai-O's Bangai-O thing. I've been playing lots of treasure games recently :) Damn I better get on and do some stuff to Roller. -Matt