Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Small update Date: Wed, 16 Jan 2002 17:38:06 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <3C45BA7E.A98A07C2@peregrine.com> References: <3C456047.BBE79090@peregrine.com> NNTP-Posting-Host: 194.207.193.62 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en ah, sorry about that - I thought that the only thing I changed was to add more features - the graphics have been in stasis for ages and I thought they all had the same VRAM locations :) I could have sworn the BG tim was still located at 0x8009c440. BTW the tim I supplied is a replacement for the old one in case everyone is getting bored with the debug graphics [looks pretty crap when you zoom out IMO, it needs a proper hand-drawn version to get the detail right]. Oh yeah, the block sizes have changed so maybe I *did* change the block location! I just noticed that it took me *three months* for such a small update - I didn't realise until I saw the date of the version of GG you have - mebbe I should call myself "Pipe Dream Software" or "Stasis Software", it'd be more accurate :) Sometimes I wonder if I should do something else first that's a bit simpler (the code base/techniques for GG could be used for all sorts of stuff) but then I think that if I start going off in other directions then GG will never get finished (and I do want to finish it)! I'll post the full version when I get home tonight, it'll probably be posted around 7.30 to 9.00 ish - that means i'll have to disconnect my Dreamcast from my PC monitor though - no Rez for 10 minutes!!! The sacrifices I make for you guys :) Andy Derek da Silva wrote: > > Hi Andrew > > The last version of GG I have is: GravityGirl_WorkInProgress290801 and I > can't get the new pxe to work properly with the old tims; I guess their > positions in VRAM have changed or something. And bblock2b.tim -- I don't > know where in RAM it's supposed to go (c; > > Could you post a complete version? > > thanks > Derek