Path: chuka.playstation.co.uk!news From: Steven Osman Newsgroups: scee.yaroze.freetalk.english Subject: Re: printf misses some data Date: Wed, 20 Feb 2002 01:35:34 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: References: <01c1b80a$054869a0$3371933e@pal-s-omnibook> <3C70D827.DEABCAFE@peregrine.com> <01c1b8d8$48bbd2c0$f584933e@pal-s-omnibook> <3C723C68.C436EE62@peregrine.com> <01c1b983$bcd4c6c0$40a3933e@pal-s-omnibook> NNTP-Posting-Host: user-0cceh4k.cable.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.9/32.560 I can't remember if it's one or two way communication. If it's two way, you could do some retransmission when that happens, right? Sauce On 19 Feb 2002 20:32:42 GMT, "pal" wrote: >> PSComUtil is part of CodeWarrior. > >I should have known that. Although I bought that CW i never really bothered >using it :( > >> Codewarrior sometimes drops bytes. The solution is to use SIOCONS. >> Dropping the baud rate helps, but does not eliminate the problem." > >I guess this is final... >I'll have to find some way to reduce my data amount then. > >Thanks for your help Andy & Jon