Path: chuka.playstation.co.uk!news From: Steven Osman Newsgroups: scee.yaroze.freetalk.english Subject: Re: printf misses some data Date: Thu, 21 Feb 2002 01:48:32 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: References: <01c1b80a$054869a0$3371933e@pal-s-omnibook> <3C70D827.DEABCAFE@peregrine.com> <01c1b8d8$48bbd2c0$f584933e@pal-s-omnibook> <3C723C68.C436EE62@peregrine.com> <01c1b983$bcd4c6c0$40a3933e@pal-s-omnibook> <01c1ba1a$acfa85e0$4d8a933e@pal-s-omnibook> NNTP-Posting-Host: user-0cceh4k.cable.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.9/32.560 Sure you can detect! That's what a communications protocol is all about! Still, until we find out whether it's 1 or 2 way communication, there's no point in me telling you all the details about how to do that. Steven On 20 Feb 2002 14:33:09 GMT, "pal" wrote: >Steven Osman wrote in article >... >> I can't remember if it's one or two way communication. If it's two >> way, you could do some retransmission when that happens, right? > >Well, there is no way I can detect (automatically or not) that some data's >missing. Sometimes I can be sure because a mandatory piece of data is >missing, but actually I can't tell for all data. > >But this makes me think that I could just write my data more than once, >obviously I may get more errors, but as they seem to be pretty rare it's >unlikely that I'll get the exact same error multiple times. I'll try that. > >pal