Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: printf misses some data Date: 21 Feb 2002 11:08:57 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <01c1ba78$cdd33f60$dd88933e@pal-s-omnibook> References: <01c1b80a$054869a0$3371933e@pal-s-omnibook> <3C70D827.DEABCAFE@peregrine.com> <01c1b8d8$48bbd2c0$f584933e@pal-s-omnibook> <3C723C68.C436EE62@peregrine.com> <01c1b983$bcd4c6c0$40a3933e@pal-s-omnibook> NNTP-Posting-Host: nas-cbv-4-142-213.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Peter Armstrong wrote in article ... > I gather you don't know whether the problem is at the PC or yaroze end? I don't have a clue. I used almost all your clever suggestions but I still get a (very few) errors. Finally I decided to go the dirty way and printf my data 3 times, then check for coherence. This causes a little slowdown but otherwise works fine. > Other than that, you could log all the sends you make in psx memory and then > upload the memory block after your game exits. Unfortunately, I need that data especially when the game crashes -- which it does :)