Path: chuka.playstation.co.uk!news From: Steven Osman Newsgroups: scee.yaroze.freetalk.english Subject: Re: printf misses some data Date: Sat, 23 Feb 2002 01:20:23 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <23de7u0fmujpeuh2uljs8kf38i4su7buia@4ax.com> References: <01c1b80a$054869a0$3371933e@pal-s-omnibook> <3C70D827.DEABCAFE@peregrine.com> <01c1b8d8$48bbd2c0$f584933e@pal-s-omnibook> <3C723C68.C436EE62@peregrine.com> <01c1b983$bcd4c6c0$40a3933e@pal-s-omnibook> <01c1ba1a$acfa85e0$4d8a933e@pal-s-omnibook> <01c1bac8$4f861f60$d58e933e@pal-s-omnibook> NNTP-Posting-Host: user-0cceh4k.cable.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.9/32.560 Yeah, you'd probably have to use the serial port directly (though once you've booted up your game, you may not need siocons, so you could just exit and run your comm. app.). But again, I'm not sure that I remember any yaroze functions that take input from serial, only output. Sauce On 21 Feb 2002 11:16:06 GMT, "pal" wrote: >Steven Osman wrote in article >... >> Sure you can detect! That's what a communications protocol is all >> about! > >oops, sorry, i must have missed something... >but then you mean to replace or hack siocons don't you? I cant just tell >from observing the data received can i?