Path: chuka.playstation.co.uk!news From: Steven Osman Newsgroups: scee.yaroze.freetalk.english Subject: Re: Orthographic Projection Date: Sun, 24 Feb 2002 13:14:44 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: References: <3c4f734f.471043945@www.netyaroze-europe.com> NNTP-Posting-Host: user-0cceh4k.cable.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.9/32.560 Hey Max, I actually ended up finding the answer to this. I think it had to do with setting the projection at 2x the camera distance. I found it in chapter 10 of the yaroze tutorial. When I read about it, it seemed to make sense to me, but I can't remember the exact math behind it right now. Sauce On Sat, 23 Feb 2002 16:46:40 -0800, "Max" wrote: >Hi Steven, > >I have been experimenting with this with MonkyRegs and although I haven't >found the precise values for a perfect orthographic projection I find that >toying with the view distance will gradually change the perspective to >orthographic. > >What I recommend is setting the disired distance from the center of your >scene (in actual camera coords) then use some pad buttons to change the view >distance this should give you a variable perspective/orthagraphic view (and >its how I intend to get my orthographic view working). > >Max > >"Steven Osman" wrote in message >news:3c4f734f.471043945@www.netyaroze-europe.com... >> Umm... anyone know how to simulate/produce an orthographic >> projection with the yaroze? I tried moving the camera very far away >> and setting a far projection distance, but things eventually >> disappeared. >> >> Thanks much! >> >> Sauce > > > > >