Path: chuka.playstation.co.uk!news From: Steven Osman Newsgroups: scee.yaroze.freetalk.english Subject: Re: Orthographic Projection Date: Sun, 24 Feb 2002 13:16:03 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: References: <3c4f734f.471043945@www.netyaroze-europe.com> NNTP-Posting-Host: user-0cceh4k.cable.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.9/32.560 I meant parallel projection (which is also called orthographic projection). Basically, all points are the same size regardless of their distance from the camera, so you don't have perspective where all parallel lines merge at some distant point in the scene. Sauce On Sun, 24 Feb 2002 12:40:23 -0500, "Omar" wrote: >hi guy, > >by 'orthographic' projection, do you mean the camera is directly above the >characters/scene? kinda like in grand theft auto I? if so, then set all of >your vrx,y,z and vpx,y,z to 0 relative to your character. then, set >view.vry to a negative value. > >hope this helps, >-Omar >