Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: decisions Date: Mon, 04 Mar 2002 13:09:36 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <3C837210.A4E66AE3@peregrine.com> References: <3C7DDC64.9DAAB945@127.0.0.1> <3C7E0CC5.9E394FE8@peregrine.com> NNTP-Posting-Host: 194.207.193.68 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Steven Osman wrote: > > Andy, > > I think the documentation will be beyond your wildest imagination :) > Nice [although i've got a pretty wild imagination :)] but by reading this document on Gamasutra, it would seem as though Sony have crippled CD access?? (look under section entitled "Feature Drop", 5th paragraph) http://www.gamasutra.com/features/20011207/paul_02.htm Not enough to stop me investing in the PS2 Linux kit, but I would have liked to have had a shot at some sound-to-light stuff at some point... :( BTW this Gamasutra link is quite interesting too: http://www.gamasutra.com/gdce/green/green_01.htm It starts off by going over some procedural rendering techniques, but starts going into VU code and other low-level stuff (the info starts at "Ten Things Nobody Told You About PS2") > As far as SIOCONS for Yaroze, is it necessary? Why not feed stuff > from your hard drive? Do you actually need the PC to be the source of > data for some reason? > No reason, just wondering if its possible for PS2 Linux to replace my PC Yaroze devkit :) Andy