Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: BD - re-release (soz) ignore above Date: 17 Mar 2002 11:01:56 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <01c1cda2$625331e0$9ba2933e@pal-s-omnibook> References: NNTP-Posting-Host: nas-cbv-9-162-155.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Ok, I hope these will be constructive :) ... On the main menu, it is not easy to move just to the next item. I more often than not skip one or two items when I'm not really careful. Typo: "center sceren" for "center screen". You should check for analog mode, or at least warn the user, that's easy and not doing so may confuse newbies (well, it did confuse me although I'd already played the game before). Try this: select "center screen", push X (keep pushed), move left and right, ok, move up or down... damned! Sometimes I'm not able to quickly reverse (without making a 180deg turn). I even get somewhat 'stuck' when trying this. The small font is barely readable. For normal text it may be ok as you can always guess and the text's always the same, but for the hiscore code it's pretty annoying (not that my score would be worth registering!). I feel it's also annoying for scores and ammo levels, but that may be just me. Bonus's keep flying around on results screen, is this intended? At the beginning of the game, you can see the turret scrambled before it appears normally. Is this intended? The difficulty curve (in normal mode) seems ok to me. But I hate those stick things ;) >Known bugs (dont know solution): >- Powerups flash as a white square for one fram occasionally I did not notice this one. >- Turrent wont fade on level end Actually I think it fades out but reappears when the "Ready... Go" notice comes. Maybe this is related? I don't know how your fade out works, though. Check priorities? Also, the small 'shooting-flame' keeps being displayed. nice job, pal