Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: BD Date: Sun, 17 Mar 2002 13:07:54 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 94 Message-ID: References: <01c1cda2$625331e0$9ba2933e@pal-s-omnibook> NNTP-Posting-Host: host217-35-18-234.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 > Ok, I hope these will be constructive :) ... > > On the main menu, it is not easy to move just to the next item. I more > often than not skip one or two items when I'm not really careful. Ok that just sounds like tweeking to me, ill look into it. > Typo: "center sceren" for "center screen". doh! Suprised i didnt notice that! > You should check for analog mode, or at least warn the user, that's easy > and not doing so may confuse newbies (well, it did confuse me although I'd > already played the game before). Ok, i wanted to do this but i dont know how to to a check =( I was hoping to put in some digital controls also tho! how would i go about checking for the analogue controls? > Try this: select "center screen", push X (keep pushed), move left and > right, ok, move up or down... damned! Yeah i have noticed that (forgot it), havent worked out why tho. will ask s1 to look at that bit of code maybe. > Sometimes I'm not able to quickly reverse (without making a 180deg turn). I > even get somewhat 'stuck' when trying this. I'll see if it's anything obvious (and hope that it is!), although i noticed it once i put it down to me being foolish. Haveing tested it just now it seems to be a bit intermitent but there. I'll have a look but it confused by it :| > The small font is barely readable. For normal text it may be ok as you can > always guess and the text's always the same, but for the hiscore code it's > pretty annoying (not that my score would be worth registering!). I feel > it's also annoying for scores and ammo levels, but that may be just me. I was going to have a clickable keyboard for any text they didnt know what it was, but i will hand edit the numbers to look more... obdvious as well. Anyway if u get a score you may as well enter it, the code is designed to view alot of scores. www.wormscc.com/yaroze to submit them! > Bonus's keep flying around on results screen, is this intended? It wasnt but it did seem to break it up a bit so i left it. Should i make them dissapear? > At the beginning of the game, you can see the turret scrambled before it > appears normally. Is this intended? Now thats defenatly a bug. I thought id found the solution but it obdviously wasnt! I tihnk its just that the sprite .u value isnt reset on gameover so shows for 1 frame of next play. Shouldnt be too hard if i do it messily.. but i should realy find the problem :D > The difficulty curve (in normal mode) seems ok to me. But I hate those > stick things ;) How far did you get? (ive managed all 25 levels if u think its impossible :D) > >Known bugs (dont know solution): > >- Powerups flash as a white square for one fram occasionally > > I did not notice this one. > > >- Turrent wont fade on level end > > Actually I think it fades out but reappears when the "Ready... Go" notice > comes. Maybe this is related? I don't know how your fade out works, though. > Check priorities? If fixed the fading problem now.. just needs tweeking because im starting to get 'black' turrets during play, shouldnt take long. > Also, the small 'shooting-flame' keeps being displayed. Hmm, ive never seen this 1, you mean it sticks so that the shooting graphic is displayed when its not firing? Cheers! I'll look into them 2night! Chris