Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: BD Date: Sun, 17 Mar 2002 21:18:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: References: <01c1cda2$625331e0$9ba2933e@pal-s-omnibook> <01c1cddc$724358c0$f0a3933e@pal-s-omnibook> NNTP-Posting-Host: host217-35-18-234.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 ok, turret fading fixed, Analog check works PowerUps fade at level ends Turret rebuilds itself before the start of next game Whats realy niggling me is this: if(mensel==3) // if 3rd option down when X is pressed { if(PAD_PRESS(buffer1,PAD_LEFT)) GsDISPENV.screen.x --; if(PAD_PRESS(buffer1,PAD_RIGHT)) GsDISPENV.screen.x ++; if(PAD_PRESS(buffer1,PAD_DOWN)) GsDISPENV.screen.y ++; if(PAD_PRESS(buffer1,PAD_UP)) GsDISPENV.screen.y --; } I have alwaysed used that so.. what could be messing it up? Oh and cheers 4 the analoge code! Chris