Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: Action Replay, Worth it? Date: Sun, 03 May 1998 23:01:11 -0700 Organization: SCEA News Server Lines: 38 Message-ID: <354D59A7.BF951742@sinclair.net> References: <6iil3j$jpr7@chuka.playstation.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) I got the Action Replay setup, and I have to admit - when it works, it's great, games that took around a minute to load now load in 10 seconds. Unfortunately, it has some drawbacks. First of all, it isn't the easiest thing to setup (to do fast downloads you have to flash a new ROM into it, the best of which is in Japanese, and has to be downloaded off the net). Second, for some reason, mine at least often messes with the textures in my games, especially when the Yaroze is hooked up normally at the same time. When in those moods, it also sometimes messes with the textures when the program is downloaded through the standard yaroze cable. And third, there are a minimum of instructions for using it that way (which isn't supported by Datel), and when you get an error, its in Japanese. I have yet to use it for the use I bought it for - using the ARS libs written by Craig Grahm to send info both ways through the Action Replay, thus partially emulating a CD Drive. Chain wrote: > > Hi, > I've just got my Yaroze system, after spending a couple of hours > playing with the serial link system I'm thinking of getting hold of an > Action replay, commslink and trying that approach. Is this a good idea? If > not is there another way of getting the data down to the little black box a > bit quicker? Like before I start to notice parts of my body fall off? > > Regards, > Shane. > > Life's like washing up.... > .... you always forget the teaspoon. > 8o) -- - Dreamwriter Dragon dreamer@sinclair.net -==UDIC==-