Path: chuka.playstation.co.uk!news From: Mark O'Shea Newsgroups: scee.yaroze.freetalk.english Subject: Re: GPU Timeout Date: Mon, 08 Apr 2002 20:24:10 +0200 Organization: IBM Global Services Lines: 19 Message-ID: <3CB1E04A.AC701603@dk.ibm.com> References: NNTP-Posting-Host: sungold3.dk.ibm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.75 [en] (Windows NT 5.0; U) X-Accept-Language: en DrawSync and VSync can both cause timeouts if used improperly. If using DrawSync(0); (Wait for all non-blocking functions to complete before returning) and your draw list is very long or it is outputting vast amounts of pixels, a timeout can occur and the GPU is reset. If your using VSync to block drawing (VSync(n>1)) and you set it to wait for too long it also might cause a timeout. Without seeing your code its of course hard to tell exactly whats going on. Does the timeout only happen once during the programs lifespan and is there a lot going on onscreen/offscreen when it occurs? Boy, I sure could use a timeout Mark