Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Bring the noise Date: Sat, 27 Apr 2002 20:38:54 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: References: NNTP-Posting-Host: du-031-0121.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 oopsy PSOne I mean, 32 sounds on PSOne obviously, habit :) "Ben James" wrote in message news:aaca1d$eva2@www.netyaroze-europe.com... > Hi Chris, > > Ok well ya need to use WAV2VAG or AIFF2VAG to convert your sounds to > Playstation format. > > After doin that you need to arrange them into a 'bank' of sounds called a > 'VAB'. us MKVAB to do that. You'll need a .DEF file to set the parameters > but there are loads of examples around of one of those. > > After that use VABSPLIT to convert the VAB into .VH and .VB files - these > are actually uploaded into ya PSone. > > In yur actual code use SsVabTransfer to upload the sound data to sounds RAM > and then call SsSetMVol (127,127) so you can actually here them :) Then its > just a matter of calling SsUtKeyOn to play the sounds you want. > > This is very brief I know but there's a ton of example code around to look > at. There's a limit of 32 sounds at once on PS2, I believe. > > -Ben > > > > > "Chris Wallace" wrote in message > news:aac96j$eva1@www.netyaroze-europe.com... > > okok, I think I'm about as far as i will get with BreakDown now and its > time > > to start finishing it off! > > I have NEVER used yaroze sound, so what do i have to do to get sounds > > converted, uploaed, read and played? > > Is there any limits to sounds being played at a time? I need to know! > > Cheers! > > Chris > > > > > >