Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Beginner Questions. Date: Mon, 6 May 2002 12:20:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 58 Message-ID: References: Reply-To: "Matt Verran" NNTP-Posting-Host: dialup.212-50-167-81.karoo.KCOM.COM X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 well you could just have a few for loops, like: for (frame=0; frame<60; frame++) { fade in/zoom text on/do whatever vsync } for (frame=0; frame<60; frame++) { leave stuff on screen static vsync } for (frame=0; frame<60; frame++) { fade out/zoom text off/do whatever vsync } each loop lasts 60 vsyncs, which at 60fps is one second. hope thats some kind of help? -Matt Greg Cook wrote in message news:ab47pv$441@www.netyaroze-europe.com... > Ok guys ive finally found some time to play with my yaroze, thanks to max > and his great tute im underway :) ive got plenty of questions, but this one > i think might be the simplest, and i think i can learn alot from it. > > Ive been playing the games yarozians and robot ron, both very cool games :) > I noticed that both the demos loaded with a yaroze scene splash screen, the > graphics appeared, hung around for a bit and then faded into another screen. > > Id like to know how you did this, any chance that someone has a bit of code > that shows how the intro screen like that loads and then fades to black or > another screen? > > Ive got my game ( if you can call it that it most a "bit of code im playing > with ") working with different states, eg PLAYING, TITLESCREEN, ENDGAME > etc.. so i think id just jave to add a new state for LOADINGINTRO, but in > really not sure how to do all this. > > well some example of code or something would be really appreciated, i was > especially impressed by robot ron, where the level starts and the bar > scrolls across the screen and tells you the level etc.. very cool! id love > to knwo how you did it. > > Sorry for the newbie questions, but any help is appreciated. > >