Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Invs - final release Date: Sat, 11 May 2002 20:29:58 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: References: <01c1f807$6293d6c0$4296933e@pal-s-omnibook> NNTP-Posting-Host: host217-39-8-54.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 lol, seems the invs and breakdown updtaes are moving almost at the same pase! Anyway, the point of this post. I have just uploaded the lastes version of BD, which is VERY close to completion. It now contains the DoubleTurret mode as someone here requested, i've fixed the bug where after just over halfway levels auto ended and most of the fading now works, a little error with demo mode still but almost done there as well! The only problems that still confuse me is on completing normal mode some of the graphics flicker on the 'congratulations' screen making the code difficult to read! if anyone can get that far ideas would be welcome! ~chrisw