Path: chuka.playstation.co.uk!news From: Mark O'Shea Newsgroups: scee.yaroze.freetalk.english Subject: Re: Invs - final release Date: Sun, 12 May 2002 18:59:37 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <3CDE9F79.6762F1FA@dk.ibm.com> References: <01c1f807$6293d6c0$4296933e@pal-s-omnibook> NNTP-Posting-Host: sungold3.dk.ibm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.75 [en] (Windows NT 5.0; U) X-Accept-Language: en Honestly Matt, are you getting old or was it really early in the morning? 87,240 paah. How about 129,530 (auth: 576316)? But seriously it really is a sweet game. I absolutely love all the different enemies and how they each have their special way of attacking. I agree about the lack of documentaion though, it could use a little info on the main menu. The first 20 minutes I spent franticly dodging all the "dust" as I thought it was harming me : ) Perhaps you could also show how much each enemy is worth in points whilst showing their attack pattern/movement? Apart from that this game is perfect. Excellent. Those suicide purple thingies nearly drove me insane......wait........yes, as I was saying, those suicide purple thingies nearly drove me insane. Mark