Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Invs - post-final release Date: 12 May 2002 18:31:24 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <01c1f9e2$53c30760$d695933e@pal-s-omnibook> NNTP-Posting-Host: nas-cbv-6-62-147-149-214.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 As the title hints, the final release was not the latest build ^^; The new one includes an 'additional' enemy (which was meant to be featured from the beginning) and some bug fixes. http://palpalpalpal.free.fr/Works/Videogames/Invs/ Future scores should be registered with a code issued by the new version (it's just a little bit harder ;) ) Scores already registered are maintained. Current best score is 136,950 by Peter Armstrong. Thank you very much for your positive comments Matt and Mark :) I'm aware of the documentation problem, it's been pointed out by everybody and I've been struggling with it... My initial will was that the player find out everything on its own and goes through a series of guesses/experiments. Part of the game is this discovery process. But obviously I did not manage to get that right. Maybe I'll put a guide on the web but I wouldn't like to put it with the game... I added an explicit comment about the use of the dust, because everybody wants to dodge it at first like Mark, and this is really annoying. I hope that once you've noticed that hint the thing becomes clearer... (apparently it doesnt since the version you've just played features that comment ^^) I also added names on the bars when they're full. Has anybody found any non-obvious bonus's? pal