Path: chuka.playstation.co.uk!news From: "Derek da Silva" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Invs - post-final release Date: Mon, 13 May 2002 17:58:45 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: References: <01c1f9e2$53c30760$d695933e@pal-s-omnibook> NNTP-Posting-Host: pc-62-30-77-144-az.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Excellent game! And super stylish too. I hope this makes it onto OPSM. Derek "pal" wrote in message news:01c1f9e2$53c30760$d695933e@pal-s-omnibook... > As the title hints, the final release was not the latest build ^^; > The new one includes an 'additional' enemy (which was meant to be featured > from the beginning) and some bug fixes. > http://palpalpalpal.free.fr/Works/Videogames/Invs/ > Future scores should be registered with a code issued by the new version > (it's just a little bit harder ;) ) > Scores already registered are maintained. Current best score is 136,950 by > Peter Armstrong. > > Thank you very much for your positive comments Matt and Mark :) > > I'm aware of the documentation problem, it's been pointed out by everybody > and I've been struggling with it... My initial will was that the player > find out everything on its own and goes through a series of > guesses/experiments. Part of the game is this discovery process. But > obviously I did not manage to get that right. Maybe I'll put a guide on the > web but I wouldn't like to put it with the game... > > I added an explicit comment about the use of the dust, because everybody > wants to dodge it at first like Mark, and this is really annoying. I hope > that once you've noticed that hint the thing becomes clearer... (apparently > it doesnt since the version you've just played features that comment ^^) I > also added names on the bars when they're full. > > Has anybody found any non-obvious bonus's? > > pal >