Path: chuka.playstation.co.uk!news From: "Derek da Silva" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Invs - post-final release Date: Mon, 13 May 2002 18:35:33 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 58 Message-ID: References: <01c1f9e2$53c30760$d695933e@pal-s-omnibook> NNTP-Posting-Host: pc-62-30-77-144-az.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 high score: 110,135 authorisation: 444699 Just one more go . . . Derek "Derek da Silva" wrote in message news:aborrr$eeo9@www.netyaroze-europe.com... > Excellent game! And super stylish too. > > I hope this makes it onto OPSM. > > Derek > > > > "pal" wrote in message > news:01c1f9e2$53c30760$d695933e@pal-s-omnibook... > > As the title hints, the final release was not the latest build ^^; > > The new one includes an 'additional' enemy (which was meant to be featured > > from the beginning) and some bug fixes. > > http://palpalpalpal.free.fr/Works/Videogames/Invs/ > > Future scores should be registered with a code issued by the new version > > (it's just a little bit harder ;) ) > > Scores already registered are maintained. Current best score is 136,950 by > > Peter Armstrong. > > > > Thank you very much for your positive comments Matt and Mark :) > > > > I'm aware of the documentation problem, it's been pointed out by everybody > > and I've been struggling with it... My initial will was that the player > > find out everything on its own and goes through a series of > > guesses/experiments. Part of the game is this discovery process. But > > obviously I did not manage to get that right. Maybe I'll put a guide on > the > > web but I wouldn't like to put it with the game... > > > > I added an explicit comment about the use of the dust, because everybody > > wants to dodge it at first like Mark, and this is really annoying. I hope > > that once you've noticed that hint the thing becomes clearer... > (apparently > > it doesnt since the version you've just played features that comment ^^) I > > also added names on the bars when they're full. > > > > Has anybody found any non-obvious bonus's? > > > > pal > > > >