Path: chuka.playstation.co.uk!news From: James Burns Newsgroups: scee.yaroze.freetalk.english Subject: Re: OPSM #85 Date: Tue, 21 May 2002 23:33:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <3CEACB21.8000508@talk21.com> References: <3CEAB46C.1080904@talk21.com> NNTP-Posting-Host: m10-mp1-cvx1c.pop.ntl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.0rc2) Gecko/20020510 X-Accept-Language: en, en-us Nigel Critten wrote: > Thanks James, > > That should be fine because everything is being redrawn and new music > written, the code is all new because the idea is coming from an obscure > Commodore 64 game. > > I'll tidy things up and submit it. Hmmm stupid question where do I submit it > :) > > Nigel > > "James Burns" wrote in message > news:3CEAB46C.1080904@talk21.com... > >>Nigel Critten wrote: >> >>>What are the rules for OPSM? >>> >>>Could I for example submit a remake? >>> >>>Nigel >>> >>> >> >>Nigel, >> >>You can submit a remake so long as it doesn't use original artwork, >>code, music samples et al that would infringe copyright. >>An example would be Ben James' Defender, it appeared on OPSM as Shroud. >>The gfx, code and sfx were all Ben's own work. >>Upon submission we will review the game to ensure no copyrights have >>been infringed upon. Should any problems occur we would get back to you >>with a list of problems and suggested changes. >> >>Later >>James @ SCEE >>ps_yaroze@scee.net >> > > > Nigel, You can post it onto the newsgroup if you want, or send it to my direct address James_Burns@scee.net I would recommend a following email just in case our email server stops it coming through due to the attachment. Later James