Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: walking up tiles Date: Sat, 25 May 2002 20:02:48 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: NNTP-Posting-Host: modem-773.duckdive.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Hi, Quick question, I've just started a new tile based game, scolling maps and all that, all the ones I''ve done in the past have always been blocks so I've never had to worry about running up hills sliding down them etc. the way I've seen discused in the past is to have a second map with black and white versions of the tiles, white being solid, so I look ahead to see what is coming up if the pixel is white I would need to look up a pixel to see if the next one is white, is there an easier way of doing it, can anyone point me in the direction of an online tutorial or article on this? Cheers Nigel