Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: walking up tiles Date: Sun, 26 May 2002 10:59:19 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: References: NNTP-Posting-Host: modem-1112.barrelled.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Thanks Martin and Andrew, Its actually a side on 2D platform game like 16bit Sonic or Mario, I could set the slope values on tiles as you say and that might be the best and quickest way, I know there will be different slopes but I can just set different values for different slopes there won't be that many, hmmm at least I have two methods now I can try them both out and see which is quickest, setting the slope value on a tile would save having to draw a second b/w map just to check the pixels, lots to think about there... This newsgroup is a wealth of information. Cheers Nigel