Path: chuka.playstation.co.uk!news From: "Greg Cook" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: Sat, 15 Jun 2002 17:44:15 +1200 Organization: PlayStation Net Yaroze (SCEE) Lines: 45 Message-ID: References: NNTP-Posting-Host: 203-96-146-252.apx1.paradise.net.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 would you reccomend the linux kit as the next logical progression from the yaroze? i mean if i can handle the yaroze then do you think its realistic to carry on with the linux kit? how much more difficult have you found the system, thanks Greg "Kenny Millar" wrote in message news:aed5h4$cuf12@www.netyaroze-europe.com... > The documentation is great. > There is VERY detailed documents on the Emotion Engine, the Graphics and > Sounds Synths etc > > It comes with a GCC Compiler and some sample apps, but no cross compiler - > so you need to compile your games on the PS2 itself. > > I can't post any of the docs as that would be in violation of the PS2Linux > terms. > > take a look at http://www.playstation2-linux.com and some of the projects > there. > > -Kenny > > "Greg Cook" wrote in message > news:aeciuc$cuf9@www.netyaroze-europe.com... > > ok well ive got a question for anyone that has had a bit of a play with > the > > linux kit. Id like to know what kind of tools or information have been > > supplied for game dev on the machine? have similar things to the yaroze > > information been supplied in the std linux kit? > > > > any information on the documentation or tools supplied would be helpful, > im > > still trying to decide if i want to get one, im having too much fun with > > yaroze to even consider the next step up :) > > > > Greg > > > > > >