Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: Tue, 18 Jun 2002 16:14:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 62 Message-ID: References: NNTP-Posting-Host: modem-529.arbok.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Quote: "The vast majority of the docs/environment are aimed at linux and not games development (which is to be expected really). It looks to me like doing anything beyond simple noddy little programs will take a lot of effort (especially for an individual user)." I had a feeling that this was the way it was, I think I'll stick to the Yaroze. Max "Martin Keates" wrote in message news:aeni61$g3j1@www.netyaroze-europe.com... > (intial note - I haven't set up my ps2-linux yet (lacking in some > important parts... like a ps2...) so the following is just based on > browsing the dvds) > > > It comes with a GCC Compiler and some sample apps, but no cross compiler - > > so you need to compile your games on the PS2 itself. > > You can build a cross compiler yourself if you're that way inclined. > playstation2-linux.com has source/builds for gcc-3.0.3 (I think the > one on the dvd is gcc-2.9.something). > > The chip docs indeed are very detailed, but also very low level and > with few examples of how to actually do anything. The vast majority > of the docs/environment are aimed at linux and not games development > (which is to be expected really). It looks to me like doing anything beyond > simple noddy little programs will take a lot of effort (especially for an > individual user). But hell - that's never stopped me before... Plus I'm > sure people will start to make helper libraries to make game dev easier, > but I wouldn't expect those to appear for a while. Yaroze users (who use > gcc, at least) should be familiar with linux style compilation/makefiles and > the like, but if you've no unix experience it will be a pretty steep initial > learning curve. > > There's certainly no lacking in the linux packages department. Everything > I thought I might need is there - compilers, editors (vi(m), emacs), image > processing stuff (gimp, libjpeg, imagemagick), shells (bash...mmm) and > so on. There are over half a gig of rpms on disk 2. > > Is it the logical next step forward for yarozers? Well maybe... > To be honest it looks like for the amount of effort needed to get something > good running on ps2 you could produce something stunning for yaroze, > and as long as opsm keep running demos you've also got the chance of > having a disk of your work produced to show off to people. On the other > hand, if you're looking for an industry job, then I would expect that learning > the ins and outs of the ps2 would be invaluable (note - no experience to > back up that assertation, except that it worked for me and pcs/direct x). > > Martin. > > >