Path: chuka.playstation.co.uk!news From: "Greg Cook" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: Thu, 20 Jun 2002 10:27:53 +1200 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: References: NNTP-Posting-Host: 202.37.124.253 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Well i checked out the ps2 linux site, i have to say that it didnt really lure me in, not like the first time i saw the yaroze information be released. Looks like its going to be at least a step up or two from the yaroze. Making games i think will be particularly difficult, seeing as i dont have huge amounts of time to sit down and experiment with code i think i'll stick to getting some stuff done on the yaroze ( hell im still only doing the basic's anyways ). Thanks for the thoughts and help on this one guys. Greg "Martin Keates" wrote in message news:aeq8fm$g3j5@www.netyaroze-europe.com... > > I've got my Linux Kit, not had much time with it yet, but I have at least 3 > > games I want to do for the Yaroze, and I'd like to get at least one of them > > on OPM cover disc, I'd like all 3 :) > > Yeah I think I'll try and get a decent yaroze project done before I start > on ps2-linux. Whatever I do will have to wait until after August due to > current hectic deadlinary in my job. > > I see there's a cross-compiler build in the ps2stuff project on > playstation2-linux.com > That project also has quite a few examples of using the vector units > and doing graphics. Not had a chance to examine them too closely > yet, but if you're wondering what ps2 code looks like you could have > a look (and at other projects). > > The impression I'm getting is that there are sets of higher level functions > but they aren't documented (?). At the moment I'm finding it hard to tell > which functions are part of the system. > > Martin. > > >