Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.sound,scee.yaroze.freetalk.english Subject: Re: DMS player / S2S utility: If you can't access SCEA Date: Tue, 05 May 1998 12:09:56 -0700 Organization: Cisco Systems Lines: 64 Message-ID: <354F6404.5089BCFA@netmagic.net> References: <354E2E6A.1DFE2BA3@netmagic.net> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Xref: chuka.playstation.co.uk scee.yaroze.programming.sound:129 scee.yaroze.freetalk.english:820 Hi, I've received a few e-mails asking if there is a way I can send over the archive because some members of SCEE don't have SCEA access. There is even a better way around this because I didn't store the ZIP archive on SCEA but rather on a section of my publicly-accessible Yaroze site. Please go to: http://www.netmagic.net/~tenchi/yaroze/download/dmstest.zip Remember: if you don't have an NTSC TV, you're going to have to modify at least 1 line in dmsplay.c, function main(), the call to DMSInit(): change DMS_NTSC to DMS_PAL. Then recompile (w/ the makefile). You'll probably also need to mess with the video settings in the Init() function, too. Have fun mutilating your MODs. :P - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/ Elliott Lee wrote: > > Heya, > > I've nearing the completion of a project started nearly a month ago, and > I've got a usable demo available for download which includes a sample > S3M file. > > DMS is a rather buggy implementation of a S3M player for the Yaroze, but > it works! You create an S3M-compatible file, convert it to DMS format, > load it to the Yaroze, and include some small libraries in your > executable. If you write your S3M file correctly, you should be able to > get all 16-channels to play back and still have room for sound effects. > You can theoretically have more than 1 DMS file playing back at the same > time, too. > > The DMS player is written for NTSC, but the DMS libraries can be > configured for either NTSC or PAL. (For lack of a high-resolution timer, > I'm using the vsync counts.) The code for the player is also included > in the archive so you can make the necessary adjustments for PAL. > (Remember to check the DMSInit() call in the main() function!) > > If you're interested in checking this out, go to: > > http://www.netmagic.net/~tenchi/yaroze/ > > and click on the Download link. There is a ZIP archive with: > > - a README.TXT which you should read :P > - DMSPlay (NTSC) > - S2S (DOS utility) > - TEST1.DMS (a sample song with its accompanying .S3M file) > - full source code to DMSPlay, DMS, S2S, and other stuff > > NOTE: If you don't have direct SCEA access, you can grab the archive > directly from: > > http://www.netmagic.net/~tenchi/yaroze/download/dmstest.zip > > - e! > tenchi@netmagic.net > http://www.netmagic.net/~tenchi/yaroze/