Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: 24 Jun 2002 16:28:25 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: References: NNTP-Posting-Host: 62.49.64.78 User-Agent: Xnews/L5 I wouldn't let that put you off.. The docs are low level. Just the things we were asking for when the Yaroze was first released.. I would say the docs aren't aimed at linux users at all.. The pdf docs you get are EE (Mips processor), GS (Graph synth), VU (vector units.) and a few more uninteresting ones. Then there's a few man pages describing access to various other bits of hardware dma, sound, pads, etc.. Obviously being a linux environment there are man pages for all the linux components that are installed. There's nothing like libgs for the Yaroze, not a bad thing. But if you're more comfortable working with a hardware/3d abstraction there's a port of opengl... Or if you want a flat frame buffer try SDL.. So technically you have a lot more flexible apis at your disposal.. Jim www.codeworker.com "Andrew Murray" wrote in news:aenj5d$g3j2@www.netyaroze-europe.com: > Quote: "The vast majority of the docs/environment are aimed at linux > and not games development > (which is to be expected really). It looks to me like doing anything > beyond simple noddy little programs will take a lot of effort > (especially for an individual user)." > > I had a feeling that this was the way it was, I think I'll stick to > the Yaroze. > > Max >>