Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: Mon, 24 Jun 2002 23:55:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: References: NNTP-Posting-Host: pc-62-31-230-115-ba.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 "Jim" wrote in message news:Xns9237B109BCE87jimcodeworksdemoncou@194.223.200.216... > There's nothing like libgs for the Yaroze, not a bad thing. But if > you're more comfortable working with a hardware/3d abstraction there's a > port of opengl... Or if you want a flat frame buffer try SDL.. Would I be correct in saying that if you program using the OpenGL port, or SDL, you're not programming specifically for the PS2 and you could port it to other systems that support OpenGL? Would you only be programming for the PS2 if you're using libraries (your own or written by others) that accessed the hardware directly using assembly? Can you only access the full power by using the low level information? BTW, how long do they take to process the order? I ordered on Saturday, but kinda hoped they may have had time to process it today (Monday), but they don't seem to have. How long is the delivery time, as well? Cheers, Rikki