Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.freetalk.english Subject: Re: Linux questions Date: 25 Jun 2002 10:31:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: References: NNTP-Posting-Host: 62.49.64.76 User-Agent: Xnews/5.04.25 You're correct, if you're going to use opengl or the like exclusively you may as well use a regular PC. Half the fun of the kit is hitting the metal directly with assembler, and there's no other way you can hit the vector units. Although there's an api, libps2dev, that's similar to libgs. But you'll still have to invest a lot of time learning the hardware.. With regards to shipping, I ordered mine on the day of release, got confirmation that evening, and it arrived 5 days later on the monday. Pretty good really.. Jim "Rikki Prince" wrote in news:af88db$pl03 @www.netyaroze-europe.com: > "Jim" wrote in message > news:Xns9237B109BCE87jimcodeworksdemoncou@194.223.200.216... > >> There's nothing like libgs for the Yaroze, not a bad thing. But if >> you're more comfortable working with a hardware/3d abstraction > there's a >> port of opengl... Or if you want a flat frame buffer try SDL.. > > Would I be correct in saying that if you program using the OpenGL > port, or SDL, you're not programming specifically for the PS2 and you > could port it to other systems that support OpenGL? Would you only be > programming for the PS2 if you're using libraries (your own or written > by others) that accessed the hardware directly using assembly? Can you > only access the full power by using the low level information? > > BTW, how long do they take to process the order? I ordered on > Saturday, but kinda hoped they may have had time to process it today > (Monday), but they don't seem to have. How long is the delivery time, > as well? > > Cheers, > Rikki > > >